A black fog is swallowing the white void.
Scattered across the land lie the parts of old wind machines.
Find them. Merge them. Raise turbines.
Their wind pushes the dark back — and where the fog lifts,
the land remembers how to be green.
Green every last cell, and the wind carries you onward
to the next land — deeper and darker each time. Your boons travel with you.
The fog is unbreathable. Inside it your gas tank drains —
and when the tank runs dry, your health follows.
Only on green grass can you refill your air and heal.
Shadow wisps hunt in the deep dark — scatter them with a gust.
The fog fights back in surges. Relics, wisp nests and tank cells
wait out in the black — and every turbine you raise grants you a
boon of your choosing.